The Take

Sonic Riders straps Sonic and friends to hoverboards for a novel extreme-gear racing spin but buries any charm under loose controls, punishing camera angles, and tracks that fight the sense of speed.

The air-tank trick system and turbulence mechanic deliver brief thrills for fans of the 2006 concept, yet the dated execution makes every lap feel like a fight against the game itself rather than a celebration of Sonic's velocity.

The Verdict

The unique extreme-gear premise still stands out as a fresh idea for the Sonic series, but 2006-era jank in handling and presentation drags everything down into repeated frustration.

Buyers chasing status as retro Sonic completists might tolerate it for a few sessions before the regret sets in.

Skip Sonic Riders entirely.

Common Questions

What are the downsides of Sonic Riders?

No. Loose controls, awkward rail grinds, and cheap track design override the speed and trick mechanics.

What should you buy instead of Sonic Riders?

Sonic Adventure 2 delivers better platforming and speed from the same era without hoverboard frustration.

Is Sonic Riders good quality?

No. Mixed contemporary reviews slammed the controls and camera while praising only the raw sense of speed.